A scientist will also have a good com- Skills: Electrical or Mechanical Repair, Fighting, Fire- mand of their own language, having done higher degrees arms, First Aid, Navigate, Pilot (Boat), Survival and probably a Ph.D. (Sea), Swim. While technically unskilled, the skills (Charm, Fast Talk, Intimidate or Persuade),average laborer is often an expert in the use of power tools, Psychology, any two other skills.lifting gear and other equipment to be found on site. Credit Rating: 10-30 With the right client, a lawyer could become a celebrity Suggested Contacts: Universities, scientists, librarians. Uniformed Police Officer Skills: Electrical Repair, Mechanical Repair, Navigate, Operate Heavy Machine, Pilot (Aircraft), Science Occupation Skill Points: EDU x 2 + (DEX x 2 or STR x 2) (Astronomy), any two other skills as personal or era specialties. Demolitions (01%) [Uncommon] The examples merely provide ideas, and it is intendedthat both players and Keepers fashion their own justifica-tions and consequences as appropriate to their games andplaying styles.Combined Skill RollsIn some situations the Keeper may ask you to roll againstmore than one skill. Some may work for large firms or work free- lance. (e.g. The Keeper will advise on whatName other equipment an investigator may start out with. Skills: Climb, Geology, Jump, Mechanical Repair, Oper-Laboratory Assistant ate Heavy Machinery, Stealth, Spot Hidden, any one other skill as a personal or era specialty.Working in a scientific environment, the assistant (or tech-nician) performs laboratory and administrative tasks under Lawyerthe supervision of a lead scientist. The book includes information on key events during the period, modes of transport across the country, and investigator information like forensics and photography. Like this book? plosive propellant, achieving relatively silent operation.Uses per Round: number of attacks that can be initiated per Dynamite stick and hand grenade: Each delivers 4D10 dam-combat round (does not affect number of times a character age to those within 3 yards, 2D10 to those within 6 yards andmay fight back with a melee weapon). Journalists work for newspapers, magazines,police, close-knit communities and railroad staff. A memento from your childhood (e.g. skill (Charm, Fast Talk, Intimidate or Persuade), Stealth, any two other skills as personal or era spe- Editor cialties. This level of wealth affords great luxury and(see Credit Rating in Accommodation: restricted to the cheapest comfort.Chapter 5: Skills). The choice can lead to other deductions: for night to find his house on fire, and wishes to save the artifacts. Suggested Contacts: Customers, organized crime. Some companies spend consider-Either employed within a business or working as a freelance able amounts of time touring foreign parts, such as Canada,consultant with a portfolio of self-employed clients or busi- Hawaii, Australia and Europe. parish church, Mecca, Stonehenge). Skills: Art/Craft (photography), Disguise, Law, Library Use, one interpersonal skill (Charm, Fast Talk, In- Occupation Skill Points: EDU x 4 timidate or Persuade), Psychology, Spot Hidden and any one other skill as personal or era specialty (e.g. Some eight characteristics. Web. A chauffeur is either directly employed by an individualor firm, or works for an agency that hires both car and chauf- Skills: Accounting, History, Own Language, two inter-feur out for single engagements or on a retainer basis. The signature setting for Call of Cthulhu, prohibition-era America is covered in detail. Possible trades include: furniture, jewelry, watchmaker, Usually hired from somewhere out of town, they arrive,potter, blacksmith, textiles, calligraphy, sewing, carpentry, do their work, then quickly disappear. There is something frightful in the care with whichtermines the lifestyle, type of accommodation, travel and these actual raiders destroyed each scrap which bore the leastexpenses that a person can comfortably afford on a day-to-day basis. Skills: Accounting, Art/Craft (Acting), two interpersonal skills (Charm, Fast Talk, Intimidate or Persuade), Gangsters Moll [Classic] Listen, Psychology, Sleight of Hand, Spot Hidden. Make 4 improvement checks for EDU.EDU improvement check: roll 1D100. Your hometown (e.g. mother, father, stepmother).7. Suggested Contacts: Union officials, political organiza- Skills: History, Intimidate, Law, Library Use, Listen, tions. Use thetables on pages @@@@ for inspiration. As appropriate, roll 1D10 on each of the following charts Here are some possibilitiesto select an entry for each category. Thus by default his $2050 is tied upAssets: Assets are the things that your investigator owns at the in his home.start of play and the dollar amount on the chart is the total value opportunity to roll dice to, in some way, save that key con- asks for a CON roll at Hard difficulty level to manage to carry nection. What a cupboard written in an unknown language, a was their flaw? Some are restricteda need for technically trained mechanics, radio operators, to certain territories; however others are free to roam andair controllers, etc. Equipment lists can be found on page @@. ties or specialist reading topics. (e.g. During the early twentieth century, union officials find themselves caught between big business wishing to destroy them, politicians alternately befriending and condemning them, communists and socialists trying to 91investigator's handbookinfiltrate their ranks, and criminal mobs trying to take them Middle/Senior Managerover. Credit Rating: 565 Cult Leader Suggested Contacts: Other petty criminals, street-level America has always generated new religions, from the New law enforcement. flat, the orphanage in which you were raised). The following random tables provide a waydevelopment phase for the recovery of Sanity points. Some fanatics promote their beliefs through violence; however the peaceable majority may be just as A technically illegal profession during Prohibition, many implacable. In some cases you may not with, their income level and who they need all eight skills to adequately represent the occupation; are likely to know. Suggested Contacts: Local people and native folk, trad- ers. Often famecould be won by competing in organized air races, either Though present day detectives may attend police sciencecross-country or on fixed courses. Driver Skills: First Aid, Medicine, Other Language (Latin), Psychology, Science (Biology and Pharmacy), any Occupation Skill Points: EDU x 2 + (DEX x 2 or STR x 2) two other skills as academic or personal specialties. Decide an occupation and select eight appropriate occupation skills. (e.g. Occupation Skill Points: EDU x 4 They fully believe in paranormal abilities and actively at- tempt to learn about and discover these powers within Credit Rating: 10-30 themselves. Jumping radio, television and Internet news services.trains in the dark is no easy feat and many a hobo has lost afoot or hand from getting caught between train cars. In the 1920s, newsreels came into being; heavy, Some parapsychologists will specialize in the study of bulky 35mm film equipment was hauled around the globeparticular phenomenon, such as extra sensory perception, in searchof exciting news stories, sporting events and bath-telekinesis, hauntings and others. Thus, a cultist withAPP 17 POW 9 SIZ 16 EDU 16 CON 60 + SIZ 65 totals 125 divided by 10, yielding 12.5. During the 1920s, any number of charismatic cult lead- ers emerge. In (economically) and take the occasional taxi. A lot will depend on Archeologists may discover reputation. 6. contracts, combined with newspaper, magazine, book and film rights often generate enough money to support the Occupation Skill Points: EDU x 2 + APP x 2 adventurer and this exciting lifestyle. Child (son or daughter).10. It must have been frightful--I could hear the screams up here in spite of all I was seeing and hearing from another direction, and later it was rather awful to find those empty heaps of clothes around the house." Ultimately the with their father and brothers, or Its not essential to create an investigators only connections to perhaps the investigator bought a elaborate family tree with detailed the world are madness and pain. theories were still relatively new and aimed at attempting to explain phenomena that until recently have been considered Occupation Skill Points: EDU x 2 + (DEX x 2 or STR x 2) to be biological in nature. Occupation Skill Points: EDU x 2 + (DEX x 2 or STR x 2) Occupation Skill Points: EDU x 4 Credit Rating: 2070 Credit Rating: 935 Suggested Contacts: Military, federal government. Where relevant,causing damage; the animal escapes. enforcement, local traders. employee of a company receiving minimal compensation but valuable on-the-job training. personal specialties. A similar situation exists in England, withtouring repertory companies travelling the counties, withLondon the heart of theatrical shows. Gambler and a risk-taker (e.g. P. Lovecraft, The Case Of Charles Dexter WardStep Four: Create a Most of the ideas and abilities that make an investigatorBackstory interesting and fun to play are a matter of choicenot nec- essarily dice roll results. S Add one of the following to the investigators Where an experience package requires an increase in acharacters age you should assign any additional skill points backstory: Injury/Scar or a Phobia/Mania associatedarising from an increase in EDU prior to allocating the bo- with their experiences as a police officer.nus skill points granted by the package. In the U.S., his or her responsibilities at any one time may number in the Some pilots actively serve in the military. (e.g. Occupation Skill Points: EDU x 4 Stage Actor Credit Rating: 3070 Occupation Skill Points: EDU x 2 + APP x 2 Suggested Contacts: Business associates, legal Credit Rating: 940 professions, financial sector (bankers, other Suggested Contacts: Theatre industry, newspaper arts accountants). 25 97 26 98 Damage Bonus 27+ 99 Lower damage bonuses have been changed in 7th edition.Let us turn, as always, to our old friend, Harvey Walters. Skills: First Aid, Listen, Medicine, one interpersonalMuseum Curator skill (Charm, Fast Talk, Intimidate or Persuade), Psychology, Science (Biology), (Chemistry), SpotA museum curator can be responsible for a large facility like Hidden.a university or other publicly funded institution, or any sortof smaller museum, often specializing in local geology or Occultistother such topic. drugs and other medical supplies. This essential player's aid for Call of Cthulhu provides it. Some artists personal or era specialty.care not for material enrichment, while others have a keenentrepreneurial streak. brother, half-brother, stepsister). The place you met your first love (e.g. play in a Call of Cthulhu game. Lovecraft, Pickman's Modelinvestigator's handbook our investigators occupation deter- centration of the knowledge and abilities required for the mines the skills they are most proficient occupation you are developing. Search. Occupation Skill Points: EDU x 4 Skills: Anthropology, Art/Craft (Photography), History, Library Use, Occult, Other Language, Psychology, Credit Rating: 1030 any one other skill as a personal or era specialty. Survival -- Art/Craft (Photography) Photography This pool is redistributed among the 7th edition skills Fighting (Brawl) Fistwith the aim of creating a similar character. 4. Stealth, any one other skill as personal or era specialty. Call of Cthulhu 7e - Investigator Handbook (Pre-Release) (2014) (Ingles). Further entries may be added or existing ones altered Think about historic events and whether your investiga-during play. Just add Call of Cthulhu Keeper Handbook of danielsalveson to My Favorites. A fellow investigator in your game. A memento of a departed person (e.g. Occupation Skill Points: EDU x 4Prospector Credit Rating: 1040Though the days of the California Gold Rush and the Ne-vada Comstock Lode are long gone, the independent pros- Suggested Contacts: Psychological community, patients.pector is still a feature of the American West. Assault rifles haveStun: target may not act for 1D6 rounds (or as the Keeper a fire selector allowing for single shots or 3-round burst orindicates). financially, they protected you through hard getting an education). tion of the U.S. outnumbers the rural population. We hope that you enjoy this new edition.261, The words you are searching are inside this book. Rollingfor significant people indicates a child. Others cover social events and garden skill as a personal or era specialty. Each dice roll will give Pale Sullen Ordinaryyou something from that realm of life to react to; embrace Rosy Tanned Wrinkledit or reject it, but be sure to react to it and use it to help fuel Stuffy Mousy Sharpyour imagination. (e.g. S Add 60 bonus skill points divided amongst any of The following experience packages are optional and aplayer may only take one with their Keepers permission. Suggested Contacts: Vaudeville, theatre, film industry, entertainment critics, organized crime, and televi- Federal positions carry the most clout. A weapon (e.g. In addi- Occupation Skill Points: EDU x 2 + (DEX x 2 or STR x 2) tion, amateur and post-professional boxers and wrestlers can sometimes be found making a living from illegal bare- Credit Rating: 2050 knuckle fights, usually arranged by organized crime gangs or entrepreneurial locals. In modern enlisted man is promoted to Warrant Officer. Spy Occupation Skill Points: EDU x 2 + (DEX x 2 or APP x 2) Spies work for the intelligence community of a political state or organization. Hit men are the cold-blooded killers of the underworld. school, university, Traits apprenticeship). Antique Dealer Archaeologist [Lovecraftian]Creating Occupations Architect ArtistUse the listed occupations as a guide when creating ones not Asylum Attendantlisted here. lower, with the Keepers agreement.Option 1: Start Over Option 5: Quick Fire MethodUse the default method. Psychoanalysis is barely of their homes or go on extended buying trips, making profitknown in the U.S., and its basis in sexual life and toilet train- on reselling to urban stores.ing is felt to be indecent. ing in forging official documents, deeds and transfers, andThe craftsperson is essentially skilled in the manual produc- providing phony signatures. ous editions. 6th edition Archie has Rifle 40% and Shotgun 70%. Name the Think about their education. An independent income allows the antiquarian toexplore things old and obscure, perhaps sharpening their and plan buildings, whether afocus down particular lines of enquiry based on personalpreference and interest. Suggested Contacts: Foreign government officials, game wardens, past (usually wealthy) clients, black- Occupation Skill Points: EDU x 2 + STR x 2 market gangs and traders, zoo owners. The range unreliable. S Deduct 1D10+5 from SAN. Skills: Accounting, Other Language, Law, two interper- sonal skills (Charm, Fast Talk, Intimidate or Per- Skills: Accounting, two interpersonal skills (Charm, Fast suade), Psychology, any two other skills as personal Talk, Intimidate or Persuade), Fighting (Brawl), or era specialties. Credit Rating: 30-70 Successful professional athletes will enjoy a certain Suggested Contacts: Local building and city engineer- amount of celebrity within the arena of their expertise ing departments, construction firms. Outdoorsman Occupation Skill Points: EDU x 2 + (APP x 2 or DEX x 2) The outdoor enthusiast spends much of his or her time living Credit Rating: 930 in the wilderness, often alone for long periods. A fortunate few might get Suggested Contacts: Libraries, occult societies or frater-regular work, such as playing a piano in a bar or hotel or nities, other occultists.within a city orchestra. [Specializations] denotes a skill that is broken up in to vari-ous separate skills. Ladies man/seductress (e.g. Often these jobs are part-time, pay- show what they do best and love the consequent applause.ing but small compensation. 65Chapter FourOccupations Any magazine-cover hack can splash paint around wildly and call it a nightmare or a Witches' Sabbath or a portrait of the devil, but only a great painter can make such a thing really scare or ring true. in hiking, fishing, cross-country skiing, canoeing, climbing and camping. Partner (e.g. stuffy but actually be personable and open. housekeeper, cleaner, gardener, etc.) Skills: Accounting, Electrical Repair, Listen, Mechanical Private Investigator Repair, Navigate, Pilot (Aircraft), Spot Hidden, any one other skill as a personal or era specialty. Forensic Surgeon Skills: Climb, Dodge, Drive Auto, First A highly specialized occupation, most forensic surgeons are Aid, Jump, Mechanical Repair, employed by a city, county or state to conduct autopsies, Operate Heavy Machinery, Throw. medical workers, law enforce- ment. black market and legitimate buyers. Althoughtimes, the librarian is also a keeper of electronic media and technically at the bottom of the officers list of ranks, thedatabases. Suggested Contacts: Successful business people (crimi- nals included), political representatives. For 60 12that reason Luck is now rolled randomly (3D6 x 5). determined by the Keeper).2 yards, 3 yards, etc. Note down your ideas sentences or bullet points are fine. Although expeditions have reached sibly organized crime. Suggested Contacts: Street Skills: Art/Craft (Art or Photography), one interperson- scene, police, possibly al skill (Charm, Fast Talk, Intimidate or Persuade), organized crime, per- History, Library Use, Own Language, Psychology, sonal clientele. Suggested Contacts: Bibliographers, book dealers, li- braries and universities, clients. and secret gin joints. Skills: Climb or Swim, Firearms, History, Jump, Natural Occupation Skill Points: EDU x 4 World, Navigate, Other Language, Survival. Psychology, any one other skill as a personal or era specialty. gentlemens club, local highly creative). Forinvestigator is adept at certain things, example, my wife identifies thewhether through their work, hobbies Dont write too muchjust a few subject, but tells us nothing aboutor upbringing. These skills should be an essential con- Aviator [Classic] see Pilot Bank Robber see CriminalKey: Bartender Big Game HunterOccupations are listed alphabetically. S Add two of the following to the investigatorsS Add one of the following to the investigators backstory: Injury/Scar, Phobia/Mania or Encounter with Strange Entity associated with Mythos backstory: Injury/Scar or a Phobia/Mania associated experience. a mount takes minimum Build 2.Cost: split by 1920s / modern era (modern-day prices reflect Handguns: if firing more than one shot per round all rollscollectors market, 1920s prices do not). another expert; conducting testing; researching an item.Anthropology (01%) Sample Consequences of failing a Pushed roll: acciden- tally ruining the item in question; bringing the item to theEnables the user to identify and understand an individuals attention of other people, leading to its theft; activatingway of life through observation. Psychiatry, a standard medicaleducation augmented by behaviorism, is more common. An investigator can move a number of yards (or meters) up to five times their MOV value in one round. You may not have Roll 1D10 or pick one of the following. Skills: Accounting, two interpersonal skills (Charm, Fast Talk, Intimidate or Persuade), Electrical Repair, Lis- Occupation Skill Points: EDU x 4 ten, Mechanical Repair, Psychology, Spot Hidden. Skills: Library Use, Other Language, Own Language, In the 1920s, the study of human behavior was a rather Psychology, any four other skills as academic, era or new field and primarily focused on Freudian analysis. The investigator has served in one of the Armed Forces dur- 7. You may discover moreHave they learnt their skills in the about your investigators history G Attach a feeling. Rifles: Most rifles except .45 Martini-Henry Rifle and Col.+DB: plus damage bonus, which varies by individual. If the target is on the ground, a kick might be more The base value for Archies 7th edi- tion skill Firearms (Rifle/Shotgun) is 25%, 7th edition 6th edition to which is added the greater of the two Appraise -- values (40%) to give a Firearms (Rifle/ Charm -- Shotgun) skill of 65%. Credit Rating: 10-80 (income is usually dependent on boyfriends income) Gangsterism rose to prominence in the 1920s. Most likely a general practitioner, surgeon or other specialist, Occupation Skill Points: EDU x 4 such as a psychiatrist or an independent medical researcher. Ask the the police about them, refused to help when they Keeper to pick one for you. The mayors of big cities are wellpaid, however, often ruling their cities like little kingdoms Previously to the 1920s, this profession lacked respect;and wielding more influence and power than the governor however the money that Hollywood stars can make in theof their respective state. and to whom and for what paymentMathematics (01%)see Science was made.Mechanical Repair (10%) Pushing examples: taking more time to review documents;Medicine (01%) visiting banks or businesses to validate findings; doubleMeteorology (01%)see Science checking the math and data.Natural World (10%)Navigate (10%) Sample Consequences of failing a Pushed roll: discussionsOccult (05%) between investigators and third parties alert some enemyOperate Heavy Machinery (01%) faction to the investigators intentions; a vital part of thePersuade (10%) accounts is destroyed or lost (perhaps in their tired statePharmacy (01%)see Science the investigator spills coffee over them).Photography (05%)see Art and CraftPhysics (01%)see Science If an insane investigator fails a pushed roll, he or shePilot (01%) [Specializations] might be found having partially eaten the accounts. Most work outside of the office, interviewing wit- nesses, checking records and gathering stories. Shared experience. Primarily the iden- tification, examination and analysis of recovered materialsAnimal Trainer relating to human history. life and soul of the party, entertaining 6. had been conquered. For instance, in the sample occupations, Antiquarian If both DEX and STR are each less than SIZ: MOV 7 encompasses: Appraise, Art/Craft, History, Library Use, Most firearms may fire 1D10 to those within 9 yards.one bullet without penalty; more bullets up to the maximum(shown by the number in brackets) may be fired, but each Garrote: Requires the victim to make a Fighting Maneuvershot is taken with a penalty die. (e.g. Credit Rating: 920The lowest frequent alleys and dives, playing craps withloaded dice, or hustling in pool halls. Where points were spent in a skill that no longer exists, these points should be recorded in a Skill Pool, for later distribution. There is a recommended minimumprefer a random approach; others prefer varying degrees of value of 40 for INT and SIZ, although this may be lower,freedom to exchange or modify the values, perhaps with a with the Keepers agreement.view to fitting the characteristics to a preconceived charactertemplate, or to fit their perception of game balance. 11. Member of a society or secret society (e.g. You may find that too much back- ground constrains your creativity in G Specify a name. Occupation Skill Points: EDU x 2 + (STR x 2 or DEX x 2) Bartender Credit Rating: 8-20. Something you found but you dont know what it is you seek answers (e.g. Upload PDF to create a flipbook like Call of Cthulhu Keeper Handbook now. Conman see Criminal Cowboy[Modern] Occupations only available for Modern-Day game Craftspersonsettings. Speak to the Keeper if you are unsure. Skills: History, two interpersonal skills (Charm, Fast Skills: Accounting, Art/Craft (any), Dodge, Listen, two Talk, Intimidate or Persuade), Psychology, Stealth, interpersonal skills (Charm, Fast Talk, Intimidate or and any three other skills as personal or era special- Persuade), Psychology, any one skill as a personal or ties. 10. Taser (Contact or Dart): Affects only targets up to Build 2, stunned targets are incapacitated for 1D6 rounds (or asN/A: not available (in auto-fire configuration or at all). enforcement. There is a higher power that you worship and praythe options; you may have had an affair with a marriedwoman, your wife may have died and your child fostered, or to (e.g. make it specific and personal to your investigator.Becoming a father may not have been intentional. child, a lover). ranger for a national park or outward bound center, or they may be financially independent, allowing them enjoy such a 85investigator's handbooklifestyle without regard for paid employment, perhaps living Suggested Contacts: Local community, local physicians,as a hermit and only returning to civilization when the need hospitals and patients. Occupation Skill Points: EDU x 2 + (DEX x 2 or STR x 2) Scientists are employed by businesses and universities to carry out research. Skills: Climb, Fighting or Throw, Listen, Natural World, Occult, Spot Hidden, Swim, Survival (any). once provided a regular living wage. 6. The likelihood of owning majoreffect of gender in specific societies and historical periods. 2. 77investigator's handbook In the U.S., physicians are licensed by individual states, Chauffeurmost requiring a minimum of two years attendance at anaccredited medical school. The Keeper may allow the use of running quickly.this option whenever a player rolls three or more character-istics that begin below 50. weapon. Skills: Accounting, Law, Library Use, Lis- Skills: Art/Craft (Acting), Disguise, Fighting, History, ten, Persuade, Spot Hidden, any two other two interpersonal skills (Charm, Fast Talk, Intimi- date or Persuade), Psychology, any one other skill as skills as personal or era specialties (e.g. The sugges- iwtlfasHHohSioAtornwpenassaudotdrracl.HtvhdveupgAeHreigaelamayytrrrili.nsheldtsvuogostaedtA,swceoypeiacd.vwnsenHssesThceutgrsaiuieihfoicnclurvlcleeittvtlepeliehesosKaanSHeystrtpetetssa.aegooouurptutnPhcdvaencHseedrneyeyetasbiciainsdthtaecsfhtldiiukoyanpecesllcrhoagndkPfgtareoewdywsnarryrtwciroshacleeoluhsweaillttolccaadnohtlfulorielgoaalogbortunclmy-wy-tan,tions given should be viewed as simply thatsuggestions. skills (Charm, Fast Talk, Intimidate orThough most gangs are of ethnic originIrish, Italian and Persuade), Fighting (Brawl) or FirearmsJewish in the maingangsters of nearly all nationalities are (Handgun), Drive Auto, Listen,found within the ranks. are made with one penalty die. 2,000 yards 1/2 1 only N/A 1920s, Artillery 6D10/ 3 Modern Hand yards 2 Separate N/A Modern Grenade* Artillery 4D10/ 3 1/4 Separate $1,500/- 1920s, 81mm Artillery yards Modern Mortar 1 Separate N/A Modern75mm Field Artillery 6D10/ 6 yards Gun Demoli- 120mm tions 10D10/ 2 Tank Gun yards(stabilized) Demoli- Ship- tions 15D10/ 4 mounted yards5-inch rifle, Firearms stabilized (Flame- 12D10/ 4 3,000 yards 2 Auto- N/A 98 Modern Anti- thrower) yards Personnel Firearms magazine Mine (Heavy) Claymore 4D10/ 5 In place In place One use N/A 99 1920s, Mine* yards Modern Flame- In place In place One use N/A thrower 6D6/ 20 25 yards 1 At least 10 N/A 99 Modern yards LAW* 93 1920s, 2D6+burn Modern 8D10/ 1 150 yards 1 1 N/A 98 Modern yardKey Skill: skill required to use the weapon.Acronyms: Damage: roll the dice indicated to determine weapons dam- age. Skills: Art/Craft (Farming), Drive Auto (or Wagon), one interpersonal skill (Charm, Fast Talk, Intimidate or Occupation Skill Points: EDU x 2 + APP x 2 Persuade), Mechanical Repair, Natural World, Op- erate Heavy Machinery, Track, any one other skill as Credit Rating: 1030 a personal or era specialty Suggested Contacts: Jazz-age society, bohemians, dilet-Federal Agent tantes, criminals.There are a vast variety of federal law enforcement agencies Skills: Art/Craft (Dancing), Drive Auto, two interper-and agents. chapter 10: reference Weapons TableHand-to-Hand WeaponsName Skill Damage Base Uses per Bullets Cost 20s/ Malfunction Common in Range Round in Gun Modern Era 1D6+half DB 30 yards (Mag)Bow and Arrows Firearms 1D3+1+DB Touch 1 $7/$75 97 1920s, Modern (Bow) 1D3+half DB 10 feet 1 Brass Knuckles Fighting 1D6+burn Touch (Brawl) Touch 1 - $1/$10 - 1920s, Modern Bullwhip Fighting 2D8 Touch (Whip) 1D8+DB Touch 1 - $5/$50 - 1920s Burning Torch Fighting 1D8+DB (Brawl) Touch 1 - $0.05/$0.50 - 1920s, Modern Chainsaw* (i) Fighting 1D6+DB 50 yards (Chainsaw) 1D8+2 Touch 1 - -/$300 95 ModernBlackjack (cosh, Fighting 1D6+DB Touch life-preserver) (Brawl) 1D6+1+DB Touch 1 - $2/$15 - 1920s, Modern Fighting 1D8+DB Club, large (Brawl) Touch 1 - $3/$35 - 1920s, Modern(baseball, cricket 1D4+2+DB Fighting Touch 1 - $3/$35 - 1920s, Modern bat, poker) (Brawl) 1D4+DB Club,small Firearms Touch 1/2 1 $10/$100 96 1920s, Modern (nightstick) (Bow) 2D8+Stun 6 feet Crossbow (i) Fighting Stun Touch 1 - $0.50/$3 - 1920s, Modern (Garrote) STR feet Garrote*(i) Fighting 1D8+DB 20 yards 1 - $3/$9 - 1920s, Modern (Axe) 1D4+half DB Touch Hatchet/Sickle Fighting 1D3+half DB STR yards 1 - $4/$50 - 1920s, Modern (i) (Brawl) Touch 1D8+1 1 - $2/$15 - 1920s, Modern Knife, Large Fighting 1D8+half DB (machete, etc.) a little from 7th edi-Education tion rules, there is no -1 -1D4additional need to redo the ef- -2 -1D6 fects of age. 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